<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>图形学 on Jiayun's Blog</title><link>https://xiejiayun.github.io/tags/%E5%9B%BE%E5%BD%A2%E5%AD%A6/</link><description>Recent content in 图形学 on Jiayun's Blog</description><generator>Hugo</generator><language>zh-cn</language><lastBuildDate>Tue, 19 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://xiejiayun.github.io/tags/%E5%9B%BE%E5%BD%A2%E5%AD%A6/index.xml" rel="self" type="application/rss+xml"/><item><title>【好文共赏】一个周末、一千行 OpenGL：Benjamin Feldman 把 3D Gaussian Splatting 拆成一份可以从头读完的工程教程</title><link>https://xiejiayun.github.io/post/good-read-3dgs-weekend-feldman/</link><pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate><guid>https://xiejiayun.github.io/post/good-read-3dgs-weekend-feldman/</guid><description>&lt;blockquote>
&lt;p>📌 &lt;strong>好文共赏 | Editor&amp;rsquo;s Pick&lt;/strong>&lt;/p>
&lt;p>原文：&lt;a href="https://bfeldman.me/3dgs-weekend/">3D Gaussian Splatting in a Weekend&lt;/a>
作者：Benjamin Feldman（bfeldman.me） | 发布于：2026-05 | 阅读时长：约 25 分钟（含 GLSL + C++ 代码段）&lt;/p></description></item><item><title>【好文共赏】把天空写进 GPU：Maxime Heckel 的大气散射 Shader 一万字深读</title><link>https://xiejiayun.github.io/post/good-read-rendering-sky-atmospheric-scattering/</link><pubDate>Thu, 14 May 2026 00:00:00 +0000</pubDate><guid>https://xiejiayun.github.io/post/good-read-rendering-sky-atmospheric-scattering/</guid><description>&lt;blockquote>
&lt;p>📌 &lt;strong>好文共赏 | Editor&amp;rsquo;s Pick&lt;/strong>&lt;/p>
&lt;p>原文：&lt;a href="https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/">On Rendering the Sky, Sunsets, and Planets&lt;/a>
作者：Maxime Heckel（blog.maximeheckel.com） | 发布于：2026-05-12 | 阅读时长：约 60 分钟（含交互式 widget）&lt;/p></description></item></channel></rss>